The
game that I choose to analyse on the game world is Assassin’s creed 3.
Physical dimension
Spatial
Dimension: Assassin’s
creed 3 is a 3D game that gives players more sense of being inside a space.
Scale: The character
in the game is the scale of a person, it also take into consideration of how a
normal person will move around or doing things thus the character that is
running or fighting resembles the look of a normal human beings. The scale of
the house, roads and animal is also set according to the real world which the
height, distance and the overall size are to the scale of the real world which
going for one place to the other place will take a long time, unless using fast
travel or horse to reduce the time taken to travel.
Boundaries: The boundaries
of the game is shown using the animus memory so as the player reached the
boundaries of the game world there will be text showing that the animus memory
is not synchronized and the player will have to move away from that area thus
this set the boundaries of the game but it does also using trees and cliff to
prevent the player from going out of the game boundaries.
Temporal dimension
Variable time: The time in
the world is reflected by using the day and night cycle with the different lighting
and the different ambient sound, the cycle of the day and night does not really
follow real time but it does show the player when is the day and when is the night.
Environmental dimension
Cultural
context: The
cultural context is of the game world is before, during and after the American
Revolution as it take place in the 18th century where there is only
ship, horse and carriage as main transport
.
Physical
surrounding: The places that the game focuses more on Boston, New York
and American frontier where the player will be able to explore and complete the
main story of the game. The ambient sound around those few places are
different, the player can listen to conversation resident in the game world
when they are either at Boston or New York doing their quest, whereas when they
are at the American frontier the player will hear mostly the sound of the
animal and only some conversation.
Detail: Assassin’s
creed 3 maximize the use of detail in creating the game world as the character,
clothes, building, floor, wall, trees and others the detail is define and the
features of the character and clothes are well maximise as it does let the feel
how heavy and light or how the character looks like as the sound of the main
character running sound heavier because of all the weapons and compare a group
of children running in the town which does not have any sound to show the
lightness of the character.
Style: The style of
Assassin’s creed 3 is during the 18th century where not many high
rise building where they clothes and how the people will look like is all from
that century.
Setting: The setting of
the game is taken from history of the American Revolution, where the games take
the setting from the history of the American Revolution where the inhabitants
of the thirteen colonies of British America that supported the American
Revolution trying to break free from the British control.
Emotional dimension
Environment: The environment
plays a part in making the player feels that they are actually went back in
time to the 18th century so that they will experience and know of
the history, but it does also have a the environment that is in the 21st
century where the character went to the animus to get into the past, therefore
the environment will make the player feel both in the 18th and 21st
century.
Story-telling: Assassin’s
creed 3 is more focus on the story and graphics, there are side missions but
the game does encourage player to play all the side mission to know more about
the character although those side missions does not really have an impact on the
main story but it does give player the knowledge of the character itself. The
story based on the main character becoming an assassin to stop Templars from
taking control. As this will make the player go through the story of the
character together as this will also allow them to understand and uncover the
truth behind the Templars and Assassins?
Interaction: The interaction between the player and game
world are huge as the player have to interact with the game world in order to
move around for example, some mission the player have to interact with the
cliff which is to climb up to the cliff as this does show the interaction
between the player and the game world.
Ethical dimension
Right / wrong in context of the world: In the game of assassin’s creed 3, the right to
kill or assassinate a person or people is alright although the game does have a
control on who the player can kill and the player are only able to kill
soldiers and the Templars. The game does stop the player from killing any
residents, from this aspect the game does want to relate it back to the reality
of the real world that it is wrong to kill anyone be it a solider or citizen or
anyone.
In conclusion, Assassin’s creed 3 it
does immerse the player with all the different dimension that allow the game to
be great as this also is because of the graphics that is good which even increase
the immensity of the player to the game with all those other different
dimension that is making the this game a great game!
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