Thursday, January 17, 2013

Dimensions of Game World


The game that I choose to analyse on the game world is Assassin’s creed 3.

Physical dimension


Spatial Dimension: Assassin’s creed 3 is a 3D game that gives players more sense of being inside a space.

Scale: The character in the game is the scale of a person, it also take into consideration of how a normal person will move around or doing things thus the character that is running or fighting resembles the look of a normal human beings. The scale of the house, roads and animal is also set according to the real world which the height, distance and the overall size are to the scale of the real world which going for one place to the other place will take a long time, unless using fast travel or horse to reduce the time taken to travel.

Boundaries: The boundaries of the game is shown using the animus memory so as the player reached the boundaries of the game world there will be text showing that the animus memory is not synchronized and the player will have to move away from that area thus this set the boundaries of the game but it does also using trees and cliff to prevent the player from going out of the game boundaries.

Temporal dimension


Variable time: The time in the world is reflected by using the day and night cycle with the different lighting and the different ambient sound, the cycle of the day and night does not really follow real time but it does show the player when is the day and when is the night.

Environmental dimension


Cultural context: The cultural context is of the game world is before, during and after the American Revolution as it take place in the 18th century where there is only ship, horse and carriage as main transport
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Physical surrounding: The places that the game focuses more on Boston, New York and American frontier where the player will be able to explore and complete the main story of the game. The ambient sound around those few places are different, the player can listen to conversation resident in the game world when they are either at Boston or New York doing their quest, whereas when they are at the American frontier the player will hear mostly the sound of the animal and only some conversation.

Detail: Assassin’s creed 3 maximize the use of detail in creating the game world as the character, clothes, building, floor, wall, trees and others the detail is define and the features of the character and clothes are well maximise as it does let the feel how heavy and light or how the character looks like as the sound of the main character running sound heavier because of all the weapons and compare a group of children running in the town which does not have any sound to show the lightness of the character.

Style: The style of Assassin’s creed 3 is during the 18th century where not many high rise building where they clothes and how the people will look like is all from that century.

Setting: The setting of the game is taken from history of the American Revolution, where the games take the setting from the history of the American Revolution where the inhabitants of the thirteen colonies of British America that supported the American Revolution trying to break free from the British control.

Emotional dimension


Environment: The environment plays a part in making the player feels that they are actually went back in time to the 18th century so that they will experience and know of the history, but it does also have a the environment that is in the 21st century where the character went to the animus to get into the past, therefore the environment will make the player feel both in the 18th and 21st century.

Story-telling: Assassin’s creed 3 is more focus on the story and graphics, there are side missions but the game does encourage player to play all the side mission to know more about the character although those side missions does not really have an impact on the main story but it does give player the knowledge of the character itself. The story based on the main character becoming an assassin to stop Templars from taking control. As this will make the player go through the story of the character together as this will also allow them to understand and uncover the truth behind the Templars and Assassins?

Interaction:  The interaction between the player and game world are huge as the player have to interact with the game world in order to move around for example, some mission the player have to interact with the cliff which is to climb up to the cliff as this does show the interaction between the player and the game world.

Ethical dimension


Right / wrong in context of the world:  In the game of assassin’s creed 3, the right to kill or assassinate a person or people is alright although the game does have a control on who the player can kill and the player are only able to kill soldiers and the Templars. The game does stop the player from killing any residents, from this aspect the game does want to relate it back to the reality of the real world that it is wrong to kill anyone be it a solider or citizen or anyone.


In conclusion, Assassin’s creed 3 it does immerse the player with all the different dimension that allow the game to be great as this also is because of the graphics that is good which even increase the immensity of the player to the game with all those other different dimension that is making the this game a great game! 

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