Thursday, November 22, 2012

Game Design a form of "Play"


To me game design, in itself is a form of “play”

Game design; which consist of many different roles to create a game. As making the game is a process of play, using the theory of Callios's Taxonomy to elaborate, why I think game design is a form of “play” it have AgÔn, Mimicry and Ilinx and also both Paida and Ludus have in game design as well.

Game design does has AgÔn because it’s a competitive play that different company are creating different game to compete with each other to see whose game is selling better in the game industry.

As for Mimicry it does contribute to making game design a form of “play” is because the game that a game design company, plan to develop on a game is to create for the audience to believe what they are playing and doing in the game also because the game designer will have to let the playtester to role-play as the audience so to find out what is good and bad about the game so they will be able to twitch the game to make it better for the audience.

Ilinx is because game design which will require people to have hands on the programming, drawing, and designer and to create sounds. To a huge extent when developing a character move maybe the artist will need to find someone in the team to do the particular post for the artist to draw the position/ movement/ action so this does have Ilinx in game design.

There are also paida and ludus, paida which is wild and free-form which shows that the game category are widely spread which is does not have only a form but does have more than one form which leads to having many different themes, category and genres. It is also ludus as is it being constraint by rules that such as copyright which only one company will have a game of their own but maybe only that there will be same theme, category or genres but the story and character all are different and have their unique gameplay in each so there is ludus in game design.

To conclude, game design is a form of “play” because play is to push, oppose and resist the rules as much as possible so for game design the designer will have to push the rules in the correct way as it will not be taking the copyrighted material but to think out of the box to create a game that no company or game designer have created before.

Thursday, November 8, 2012

"A Thousand Year Game"


The game I think deserves the title of “A Thousand Year Game” would be StreetFighter or any other 1vs1 player fighting game.

It deserves the title because it was also once play in a thousand year ago which maybe its not be in digital form but in real life as maybe people in thousand year ago used to fight with one another using real skill and method, as there is always a winner and a loser, the reward of the game will be the bet they set for each other or it will be something that is valuable to the ‘player’ which is the themselves. There is also risk to the past game which is the ‘player’ life. As maybe this is the inspiration of the start of the fighting game being introduced when the year passes.

 I think that until now fighting game is still being played, is because of the excitement it gives to both player, either the losing or the winning player as the losing player will want to turn tides trying to win the match and the winning player want to secure the winning position so this will increase the excitement.

This might also because it have met all the criteria of a game, Player; this game can be played alone or multiplayer. Objective; the game is to outwit the player, for example both player have to understand what they want to do in the next move so they can either defend or attack the player, used special power. So I think that it’s outwitting the person when player StreetFighter. Procedures; Press start button, choose character, fight with opponent and conclude a winner. Rules; the rule is to kill the opponent before he/she kill you or before the time runs out. Resources; the different power each character has, the health, time given and combo bar (where player to get enough combo to do a special attack). Conflict; the opponent the player faced. Boundaries; the controller and the arena of the battlefield. Outcome; one winner and one loser, zero sum game. This is why I think that StreetFighter is the game of “A Thousand Year Game.”

In conclusion, I think that StreetFighter deserves the title “A Thousand Year Game” is because it will still be played in the next thousand year time as maybe the game will not be called StreetFighter but it will still be a 1vs1 fighting game, maybe in the future the game might become to a game in real life but requires the player to control their own fighting own build fighting robot/machine in an arena, it will be as similar as the game of StreetFighter but in the next thousand year time, fighting with their toy of machine/robot to be in the top of that ‘future game’.