Thursday, January 31, 2013

Game Character


The game that I played was ninja royale which is an iPhone game where you are playing online using the character you choose from the start. At the start of the game the player will be given 3 different clan to be in which are tiger, shark and raven clan where each clan will have different ninja suit to choose.

The character I choose to play in was the clan of the raven which the suit given to me to choose was a black suit which add to my attack, but as I played on I get new suit from events which allows me to change to those suit that add to my different attributes which, for example I change to a suit of toad which improve my both my attack and defence as compare to my original suit which only increase my attack.

The gender I choose to be in the online game was a male as I like to be myself which I would not change to a female even if the suit helps better in giving me a better stats I will still stick to choosing a male character.

The game also allow me to change weapon, defence and amulet which will get from the event and through levelling up which using this weapon, defence and amulet which will boost the attack and defence of my character, when I choose the weapon, defence and amulet even if it make my character not as appealing I will still stick to those things as I think that I rate stats over appearance.

In conclusion, I think that how the player represent themselves is based on how they think which is most important, it’s stats over appearance or appearance over stats. How the player choose to represent in the game show what they are playing the game for, causal or hardcore.

Thursday, January 17, 2013

Dimensions of Game World


The game that I choose to analyse on the game world is Assassin’s creed 3.

Physical dimension


Spatial Dimension: Assassin’s creed 3 is a 3D game that gives players more sense of being inside a space.

Scale: The character in the game is the scale of a person, it also take into consideration of how a normal person will move around or doing things thus the character that is running or fighting resembles the look of a normal human beings. The scale of the house, roads and animal is also set according to the real world which the height, distance and the overall size are to the scale of the real world which going for one place to the other place will take a long time, unless using fast travel or horse to reduce the time taken to travel.

Boundaries: The boundaries of the game is shown using the animus memory so as the player reached the boundaries of the game world there will be text showing that the animus memory is not synchronized and the player will have to move away from that area thus this set the boundaries of the game but it does also using trees and cliff to prevent the player from going out of the game boundaries.

Temporal dimension


Variable time: The time in the world is reflected by using the day and night cycle with the different lighting and the different ambient sound, the cycle of the day and night does not really follow real time but it does show the player when is the day and when is the night.

Environmental dimension


Cultural context: The cultural context is of the game world is before, during and after the American Revolution as it take place in the 18th century where there is only ship, horse and carriage as main transport
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Physical surrounding: The places that the game focuses more on Boston, New York and American frontier where the player will be able to explore and complete the main story of the game. The ambient sound around those few places are different, the player can listen to conversation resident in the game world when they are either at Boston or New York doing their quest, whereas when they are at the American frontier the player will hear mostly the sound of the animal and only some conversation.

Detail: Assassin’s creed 3 maximize the use of detail in creating the game world as the character, clothes, building, floor, wall, trees and others the detail is define and the features of the character and clothes are well maximise as it does let the feel how heavy and light or how the character looks like as the sound of the main character running sound heavier because of all the weapons and compare a group of children running in the town which does not have any sound to show the lightness of the character.

Style: The style of Assassin’s creed 3 is during the 18th century where not many high rise building where they clothes and how the people will look like is all from that century.

Setting: The setting of the game is taken from history of the American Revolution, where the games take the setting from the history of the American Revolution where the inhabitants of the thirteen colonies of British America that supported the American Revolution trying to break free from the British control.

Emotional dimension


Environment: The environment plays a part in making the player feels that they are actually went back in time to the 18th century so that they will experience and know of the history, but it does also have a the environment that is in the 21st century where the character went to the animus to get into the past, therefore the environment will make the player feel both in the 18th and 21st century.

Story-telling: Assassin’s creed 3 is more focus on the story and graphics, there are side missions but the game does encourage player to play all the side mission to know more about the character although those side missions does not really have an impact on the main story but it does give player the knowledge of the character itself. The story based on the main character becoming an assassin to stop Templars from taking control. As this will make the player go through the story of the character together as this will also allow them to understand and uncover the truth behind the Templars and Assassins?

Interaction:  The interaction between the player and game world are huge as the player have to interact with the game world in order to move around for example, some mission the player have to interact with the cliff which is to climb up to the cliff as this does show the interaction between the player and the game world.

Ethical dimension


Right / wrong in context of the world:  In the game of assassin’s creed 3, the right to kill or assassinate a person or people is alright although the game does have a control on who the player can kill and the player are only able to kill soldiers and the Templars. The game does stop the player from killing any residents, from this aspect the game does want to relate it back to the reality of the real world that it is wrong to kill anyone be it a solider or citizen or anyone.


In conclusion, Assassin’s creed 3 it does immerse the player with all the different dimension that allow the game to be great as this also is because of the graphics that is good which even increase the immensity of the player to the game with all those other different dimension that is making the this game a great game! 

Thursday, January 3, 2013

Difference in Mediums


The game I choose is snake and ladder, which is played as a board game and also as a digital game. Although both medium does not change the rules of the game but it changes and affect the gameplay of the game.

As originally the game is played as a board game which requires dice and also it add a lot more interaction between players, it does also teaches mortality from the art work of the board where the ladder is something good and the snake is a down fall for something bad. The board is trying to covey a message to people that playing the game to learn what the board art work teaches. Though the gameplay will have more interactive but it will also have more waiting time as some players might not be fully attentive when waiting for their turns, which will result in a slower gameplay session.

As for snake and ladder in digital form which firstly reduce the interaction with players as the player will be using a computer to play the game which is playing with an artificial intelligence but surely it will improve in the gameplay session as it will be shorten and the digital form will also have a better gameplay experience for the game as it will add more visual to the player as maybe animation will be added to the game in terms of rolling the die, how the token moves and how the token climb and slide down the snake, which will allow the player to be more visually attracted to the game.

In conclusion, playing the game same in a different medium will result you to have a total different gameplay experience as the interaction will be more or less depending on the medium you play. The medium that I choose have a lesser interaction between the two medium as one is a board game and the other is digital thus this will reduce the interaction between the player to the pieces in the game when playing on the digital as compared to playing the board game. Overall, the gameplay will have a completely different play experience in every medium.