Monday, October 22, 2012

Formal Element of Game



The non-game I choose is “hide and seek.”

Formal element Players:  It’s a game that requires more than 1 player to play the game.

Formal element Objectives: The objectives of the game for the players that need to hide, is to be the last person that the seeker will find. As for the seeker the objective of the game is that he/she has to find all the players that went to hide.

Formal element Procedures: the procedures is to get one seeker out of all the players and the rest will be hiding, after that the game will be begin once the seeker started counting.
                                                          
Formal element Rules: There game objects will varies and only things that are already around the boundary, for example; playing under a HDB block the object for that game will be the pillar around the building but once the boundary or place is change the object will varies. The player can do is to hide inside the boundary but cannot hide outside boundary, for the players that are hiding. As for the seeker he/she can only open their eyes once they finished counting from 20, where the time is for those other player to hide in the boundary. The seeker cannot open the eyes when counting.

Formal element Resources: There is no resource in this “non-game.”

Formal element Conflict: The conflict for those players that are hiding, will occur to them is that they can’t hide out of the boundary. The seeker conflict is that the area of the boundary and the physical object in the area which will make it more difficult for the seeker.

Formal element Boundaries: The boundaries of the game is that the area that are chosen by the players to implement the rules and goal to the area and to the player’s goal. The rules and goal of the game will only happened when in the game space and once the game end everything will be remove.

Formal element Outcome: The game outcome will be certain as the game will only have a winner which will be the seeker as the seeker will have to find all the players that are hiding but only special case that the seeker give up and that will means those players that hide have won.

This game that I choose has short of resources but I think adding more of objects to the game and a better outcome will make the game even better.

So the resources that this game short I think adding a countdown timer to the non-game will be better as this will make the outcome of the game better so if the seeker, have left no more time in the timer then that means those players that hide have win the game, adding more object to the game rather than using the objects from the boundary maybe the object that can add to the game is that every player will have to wear a bell on their leg to make their presence more noticeable so this will increase the risk to both the seeker and those player that hide, if the seeker is running those players that are hiding will know but if they heard and want to change place will also increase the chance of them being found by the seeker.